

The Lord of Storms, on the other hand, is very much the exemplary Lawful Evil Overlord and as such has a much more difficult dungeon.

The Lady of Dreams is dangerous, but her immaturity and hedonism make for poor organization. This makes for a dramatically different contrast than Lutheria’s barge, and is even remarked upon by Kyrah and other knowledgeable NPCs in the adventure path who suggest visiting the Nether Sea first for this very reason. The monsters are varied, ranging from the martial and giantish races being the most common to less obvious choices such as a cerberus hound, an euryale medusa, and several of Sydon’s empyrean children. Last but not least, every room of the tower has a permanent Forbiddance spell which blocks teleportation and ethereal travel into or out of Praxys. A group of griffons and harpies fly around the towers’ upper levels on the lookout for aerial assaults, while the pipes and plumbing system draining out into the sea has merrow operators. The front gate is guarded by cyclops artillerists operating ballista, and the door itself is made out of adamantine and can only be opened either by unbarring the other side or 200 combined Strength. The party has different means of gaining access to the tower, although Sydon has contingencies for most things possessed by mid-level adventuring parties and conventional armies. Virtually every room has an entry explaining what NPCs will do in the event that they become aware of infiltration or assault. Much like the Island of Yonder, the inhabitants of Praxys have proper military training and there’s a 2-page chart of the make-up and composition of rooms based on different levels of ‘alert’ status. Sydon’s tower is a 37-room, 8 level dungeon 9 if we count the lighthouse orb containing an intelligent star enslaved by Sydon. They will not attack the party unless provoked, but there are literally hundreds of enemies between them and given 5th Edition’s bounded accuracy a straight-up fight will not work for most builds. In fact, the PCs will see 30 warships departing from the Tower, heading in the direction of Mytros. One does not simply sail to Praxys: the seas are perpetually stormy, and the waters seem to have a mind of their own as the ships of his followers are seemingly unhindered. Or about 60 feet less if we discount the giant shining orb on top. The adamantine doors at the front entrance are 40 feet tall, and judging by this outer tower map it looks to be over 400 feet tall by my ballpark estimate.

Praxys is the tallest building in Thylea, although we don’t get an actual number.
